Treasure Generator for Knave
I've been really enjoying Knave but I found it difficult to figure out what to do with all those lovely tables, especially the ones for treasure. Here's a (e: now playtested and !Certified Fun!) procedure for finding out the quality of your loot to combine with a description.
Fortune Roll for Quality of Treasure
My fortune rolls are explained here
-D for obvious places, poor targets, or random searching
+D for targets flush with cash, hidden places, following clues etc.
Check for nothing if they're just randomly looting (e.g. I check the shelves, do I find anything?)
Result | Nothing? | Quality (value roll(approx)) | Magic? | Boon? | Curse? |
---|---|---|---|---|---|
3x1 | 5-in-6 | Burdensome (0 if you're lucky) | yes | no | yes! |
2x1 | 5-in-6 | Worthless (0) | 1-in-6 | 1-in-6 | 3-in-6 |
1 | 4-in-6 | Junk (1) | 1-in-6 | 1-in-6 | 2-in-6 |
2 | 3-in-6 | Poor (1d12(5)) | 2-in-6 | 1-in-6 | 1-in-6 |
3 | 2-in-6 | Decent (1d20(10)) | 2-in-6 | 1-in-6 | 1-in-6 |
4 | 1-in-6 | Good (1d20x10(100)) | 3-in-6 | 1-in-6 | 1-in-6 |
5 | No | Fine (3d20x10(300)) | 3-in-6 | 1-in-6 | 1-in-6 |
6 | No | Excellent (1d10x100(500)) | 3-in-6 | 1-in-6 | 1-in-6 |
2x6 | No | Exquisite (1d20x100(1000)) | 3-in-6 | 1-in-6 | 1-in-6 |
3x6 | No | Mythical (1d100x100(5000)) | 3-in-6 | 3-in-6 | 3-in-6 |
4x6 | No | Legendary (1d100x1d100x1d100x100) | 3-in-6 | 3-in-6 | 3-in-6 |
Descriptors from the book may affect the value of your treasure (e.g. a "Shoddy potion recipe" with Excellent quality may make sense to price as Fine or Good. Perhaps the recipe itself is shoddy but it is presented well (or looks convincing to somebody who doesn't know better).
A magical item without a boon or a curse may have unusual effects that are interesting but not necessarily desirable (e.g. glowing sigils, makes odd noises)
Boons and Curses can be magical but are usually not (e.g. a blunt knife or a razor sharp knife).
Boons and Magic will raise the value of treasure, Curses will lower it.
Always ask: Why has nobody else taken this?
- Feel your rolled treasure is too 'easy'? Make it awkward. Fragile. Heavy. Politically charged. Tie it back into the world.
- Use Courtney Campbell's EXCELLENT Treasure
Boons
1d6 | Boon |
---|---|
1 | Effective |
2 | Useful Side Effect |
3 | Sentimental Value |
4 | Information |
5 | Stylish/expensive |
6 | Efficient/sturdy |
Curses
1d6 | Curse |
---|---|
1 | Unwieldy |
2 | Ineffective |
3 | Brings trouble |
4 | Dangerous |
5 | Limited |
6 | Bad Side effect |