goblin.zone

Read the Room: Tarot for Dungeon Stocking

Read the Room

Intro to Reading Tarot

If you don't know how to read tarot, check out my companion post on Reading Tarot for GMs

The Overview

Draw three cards. These are:

  1. What the dungeon exposes to the world
  2. What the dungeon hides
  3. A thematic throughline

Room Creation

The Room Contents

Suit Meaning
Major Arcana Special / Empty (Feature)
Swords Trap / Puzzle
Cups Encounter
Staves Encounter
Pentacles Treasure

Swords (Traps/Puzzles)

Value Meaning Inverted
1 The consequences of your actions A recently laid trap
2 Separate the Party A very difficult choice
3 A betrayal Unwanted attention
4 A matter of timing Identify Your True Foe
5 an impossible task Bait and Switch
6 Lateral Thinking You must go alone
7 Reveal what is hidden A plan set in motion long ago
8 Take a Risk Punish the Careless
9 An unpleasant revelation An obvious danger
10 Connect the Dots Place a burden on them
Page Test their Preparation Surprise them
Knight The dungeon reforms you in its image The dungeon inflicts its logic upon you
Queen The Dungeon Makes an Offer The Dungeon turns you against yourselves
King The dungeon consumes you whole The dungeon consumes itself

Wands (Encounters)

Upright Inverted
1 The Novice The Wanderer
2 The Artist The Tactician
3 The Builder The Construct
4 The Fraternity The Coup
5 The Unlikely Alliance The Squabble
6 The Celebrity The Narcissist
7 The Fighter The Ambush
8 The Archer The Horde
9 The Survivor The Vengeful Spirit
10 The Labourer The Taskmaster
Page The True Believer The Desperate Plea
Knight The Duelist The Coward
Queen The Architect The Witch
King The Star The Lich

For encounters, draw a third card to describe the environment

Cups (More Encounters)

Upright Inverted
1 The Romantic The Creep
2 The Party The Drunk
3 The Musician The Cacophony
4 The Saint The Bully
5 The Heartbreaker The Brawl
6 The Widow The Blight
7 The Gambler The Trickster
8 The Successor The Pretender
9 The Dreamer The Nightmare
10 The Farmer The Pest
Page The Daredevil The Maw
Knight The Knight The Noble
Queen The Tamer The Beast
King The Vessel The Dragon

For encounters, draw a third card to describe the environment

Pentacles (Treasure)

Value Upright Inverted
1 A gift with your name on A fresh corpse
2 An equivalent exchange A wretched bargain
3 A schematic A confusing text, hiding something
4 A neverending supply Something you can eat
5 A glimpse of truth An enchanting lie
6 Improves with investment Power with a steep cost
7 A strange seed A caged animal
8 A useful tool for dungeoneers A useful tool outside the dungeon
9 An incomplete treasure A problem without a solution
10 The last piece of the puzzle A solution without a problem
Page The dungeon spawns something entirely new The dungeon coughs up something far older than itself
Knight A Reliably flawed tool A Powerful but chaotic tool
Queen The True Prize The True Burden
King The Dungeon's Heart A Warped and Twisted Thing

Major Arcana (Feature)

Feature/Empty rooms shouldn't be dead. They might convey information, push themes, give breathing room, or serve up minor tools (junk or architectural features) that the players could use as part of bigger plans.

Value Name Upright Inverse
0 The Fool The Spark Of Hope The Cruel Prank
1 The Magician The Manifestation The Burden of Knowledge
2 The High Priestess The library The ruin
3 Empress The Farm The Empty Nest
4 Emperor The Show of Strength The Vacant Throne
5 The Hierophant The Church The Classroom
6 The Lovers True love The Endless Struggle
7 The Chariot The Destination, Or A View Thereof The Retrod Path
8 Justice The Court The Innocent
9 The Hermit The Holy Site The Prison
10 Wheel of Fortune The Game The Everlasting Cycle
11 Strength The Challenge The Pit
12 The Hanged Man The Sacrifice The Change of Perspective
13 Death The Rebirth The Corpse
14 Temperance The Ecosystem The Imbalance
15 The Devil The Temptation The Shadow Of Your Sins
16 The Tower The Revolution The Collapse
17 The Star The Signpost The Will-O-Wisp
18 The Moon The Mirror The Dream
19 The Sun The Hearth The Tavern
20 Judgement The Climax The Restless Dead
21 The World The Crowning Achievment The Great Task Interrupted

#dungeon stocking #osr #tarot